Sword World 2.5: An Overview, Part One

May 10th, 2023

Sword World 2.5
You have come to a World of Swords! ::swordcrack::

This is a review (more of an “opinionated overview,” really) of the Japanese role-playing game Sword World 2.5 (aka ソード・ワールド2.5). This review is based on the heroic work of the Sword World Translation Project who can be found on Reddit and Discord, if you so desire. I’m not any part of their project, but they’re pretty cool.

I thought when I started this that I was just gonna do a quick skim, since the full fan translation is already available for free online (Google Drive link). But the more I dug into it, the more I found to write about. Sigh. Please enjoy the following word salad, and I hope it makes you want to look at the real thing.

Chief translator Auquid’s YouTube channel has a lot of good beginner information about how to play, so check it out if you’re not put off by text-to-speech narration.

Beware! If you’re the sort of person who bounces off of anything with manga- or anime-style art, this one will springboard you into low orbit. Please read advisedly.

Game History

Flashback time! ::waving hands:: Deedlit Deedlit Deedlit

Sword World traces its lineage all the way back to the original Japanese printing of BECMI D&D in 1985. A Japanese gaming group called Syntax Error played a D&D campaign and transcribed their sessions, to demonstrate how those newfangled role-playing games work. These transcripts were serialized in a computer magazine from 1986 to 1988, proving that nerds know nerds.

The DM, a writer named Ryo Mizuno, thought, hey, this could work as a novel. So he wrote a fictionalized account of his games titled War Chronicles of Lodoss Island. Poor English translation turned this into Record of Lodoss War.

It was a giant hit. Western-style fantasy had never really gotten much popular traction in Japan before, so it hit Japanese culture in the late 80’s the way Tolkein hit the English-speaking world in the 60’s. The Lodoss series became a phenomenon, and many more successful novels, movies, manga, anime, video games, spinoffs, etc. followed.

Syntax Error, now Group SNE, pitched an official RoLW setting for D&D. TSR laughed them out of the room. Group SNE made up their own rules system with blackjack and hookers and published the Record of Lodoss War Companion in 1988. This version felt like a weird union of D&D and RuneQuest, with a stodgy percentile dice mechanic. Later, they invented a more streamlined 2d6 system and released Sword World TTRPG, still set in the world of RoLW, in 1989. It’s been the #1 Japanese-made fantasy role-playing game ever since.

In 2008, Group SNE threw out the aging RoLW-related setting for a new world called Raxia, added a whole slew of new races and abilities, and published Sword World 2.0. A decade later they released Sword World 2.5, which is mostly backward compatible with 2.0 but smooths out various exploits and power bumps.

The setting of SW2+ feels more whimsical and varied than SW1.0. I’ve seen SW2.0 described in tone as Final Fantasy to SW1.0’s DragonQuest.

The Books

The game as she is (dis)played

Sword World 2.5 Rulebooks
The Three Nakama

SW2.5 has three core rulebooks. Book I introduces the basics and gives enough info to play up to level 6. Book II eases in some more complex game concepts, adds new races and classes, and includes spells/techniques/feats/etc. up to level 10. Book III does the same up to level 15. Anyone who ever played BECMI D&D will immediately see parallels.

The physical books are published in bunko format, which is A6 size (about 4″ by 6″) and softcover, and cost 990 yen (about $7.50) apiece. All three books run over 400 pages each. Interior art is black-and-white and rather sparse. This lies in stark contrast to most Western publishers’ tendency to make core books big, slick, flashy, and expensive. The low economic bar to entry probably contributes to the game’s continued popularity.

Each book is divided into five parts: Characters, Game Rules, Data (spell lists, combat feats, weapons lists, etc.), World, and Game Mastery. There’s no separate MM/Bestiary or GM’s Handbook or anything like that. Books I and II complement each other very well, and together feel like a complete game. Book III, while still packed, feels more like a higher-level appendix.

The World part of each book deepens the lore with history and descriptions of the regions of the continent of Alframe. Book I highlights the Burlight Region, which is pretty fantasy-generic. Book II introduces the Dorden Region, a prairie criss-crossed by magic-punk railroads. Book III adds several northern territories that were ravaged by a joint monster-daemon invasion called the Diabolic Triumph.

Game Mastery sections include a mini-adventure that highlights the new concepts introduced in that book, and a whole bunch of monster listings. There are over 280 monsters described across all three books, which doesn’t even include “bossified” versions the GM can create by infusing them with sword shards.

While it’s nice that a group can just grab the first book to get started, in practice there are problems. Some classes have gaps in Book I that only get backfilled when they introduce more advanced rules in later books. The most egregious example is the Conjurer class, which, if you only go by the information in Book I, is way underpowered compared to other magical traditions. When you get to Book II, only then do you discover that Conjurers can create golems and undead minions. Just, y’know, oh HERE’s the big deal with that class. Hope you haven’t been struggling to be useful!

The books do cram a lot of information in a small space, with plenty of examples and flowcharts. They also tend to explain everything very, very precisely. Every description feels like someone’s trying to head off rules lawyers at the pass. If you prefer loose, broad-stroke game systems, this one may not resonate with you.

The System

Pull out the Yahtzee box, it’s time to play Sword World

Characters have six ability scores: Dexterity, Agility, Strength, Vitality, Intelligence, and Spirit, on a roughly D&D-esque scaling. Each race generates scores in different ways, which we’ll get to later. For now, just know that some scores can go way above 18. Each ability score also has a Modifier, found by dividing by 6 and rounding down.

SW2.5 uses a super simple system for skill resolution: 2d6 + relevant Class Level + relevant Ability Modifier versus a Target Number provided by the GM. Ties always go to the passive side. Rolling 12 is an automatic success and 2 is an automatic failure. Anyone who rolls a 2 gains 50 XP instantly.

I just said that

Most skill checks are class-based. For instance, a Pickpocket check adds your Scout Class Level plus your Dexterity Modifier. You can attempt skill checks if you don’t have the requisite class, but you make the roll “flat,” with no modifiers at all. So even if you have a high Dexterity, you can’t add that modifier to Pickpocketing if you don’t also have the Scout class.

In some cases, even if you have the right class, you’ll still incur a penalty if you don’t have the right tools. A non-Scout trying to pick a lock without scout’s tools might as well just go ahead and hope to roll a 12. (At which point I as GM would probably say, “Oh hey, it wasn’t even latched! Whaddaya know!”)

NB: There are no social skills (negotiation, intimidation, etc.). Interactions of this nature are expected to be role-played at the table. The closest thing to a social skill is the Detect skill check, which can help identify if someone’s lying or faking a condition.

Intro to Raxia 101

Yo dawg, I heard you like swords

Reportedly, when Group SNE started working on SW2.0, they asked themselves, “So why is it called ‘Sword World’ anyway?” then went totally ham on the answer.

The personification of Lumiere looking out at the reader
What’re you lookin’ at?

Raxia was carved out of nothingness by the three Swords of Genesis. Who or what did this is lost to legend, but they must not have been too keen on the final product, because they dumped the swords in the barren world and skedaddled. These swords, which were of course intelligent and immensely magical, still longed to be wielded. They seeded the world with life, in hopes that eventually something might pick them up and make them useful again.

After creating plants, animals, and various mythical beings, they eventually hit on the bizarre combination of thoughts, senses, and limbs called “humans.” One of these humans, a dude named Lyphos, found Lumiere, the Genesis Sword of Harmony, and received enormous world-shaping powers like unto a god for his trouble.

Luckily for everyone, Lyphos was a good guy who used his powers to help turn the world into a paradise. He discovered he could make copies of Lumiere, which were less powerful than the original but still had enough oomph to turn their wielders into gods themselves. Even third- and fourth-generation copies were powerful enough to trigger apotheosis. Eventually there were several gods running around, each with powers over various aspects of the world, working together toward a better future. The God of Fairies turned her human followers into elves, the God of Fire did the same for dwarves, and everything was harmonious and happy.

So you can pretty much imagine what happened next: a human with the totally-not-evil name Dalkhrem found the Sword of Freedom, Ignis. Dalkhrem was a petty and greedy person, wanted to gain all the power in the world, etc. etc. villainous backstory. Thus began the War of the Gods. Dalkhrem managed to sway many humanoids to his side and used his evil powers to taint them with soulscars. In this world, scarring someone’s soul also causes physical mutations, turning them into goblins and ogres and the like. These became the Barbarous, who harried the humanoids, or “small people,” while the gods were busy fighting among themselves.

During the war, someone stumbled across Cardia, the Sword of Wisdom. Rather than allow itself to be wielded against its siblings, Cardia exploded and all its mana flowed out into Raxia. In some places the mana crystallized into mako stones, which wizards can use as mana batteries.

After who knows how many thousands of years, the god war petered out. The Swords of Genesis went lost again, and the remaining gods either died, withdrew from the world, or entered a deep slumber to heal their wounds. A dark age followed for humanity, who still had to deal with the Barbarous without divine help.

Then humanity discovered how to manipulate the magic that Cardia left behind. Only a small percentage of people could actually cast spells, but it was enough to force the Barbarous back. Mages became sorcerer-kings who built grand empires all across Raxia.

About 3,000 years ago, the Magic Civilization abruptly ended at its height. Nobody is certain why, though this ending coincides with the appearance of the Abyss: a botched summoning opened a portal to another plane, and Daemons came pouring out. The magic kingdoms worked together to create the Wall in the North Wall of the Abyss, which (mostly) contains the Abyss and the daemons within. The Wall is tended by Tiens, a nearly immortal race created by infusing humans with Astrayed powers.

Another thousand-year dark age ensued, until someone invented technology that could control magic. This so-called “Magitech” allowed anyone to use magic through a device called a magisphere. The proliferation of Magitech forced the Barbarous underground. Humanoids created a civilization with magical trains and airships and huge shining cities and all sorts of cool magipunk/Buck Rogers stuff.

Alas, this was not to last. 300 years before the game begins, gigantic earthquakes suddenly toppled the Magitech cities. A Barbarous horde exploded out from underground and nearly wiped humanoids off the face of the planet. The huge, organized invasion of the surface became known as the Diabolic Triumph. Barbarous invaders also breached the Wall of the Abyss in several places, and much of northern Alframe fell before a flood of Daemons.

Things looked grim until a small adventuring party defeated the Beast King of the Barbarous in single combat, decapitating their leadership (not to mention the Beast King). Rumors say the party was either welding Lumiere, the First Sword, or a previously unknown fourth sword.

The invasion may be over, but the world remains in chaos. Most understanding of Magitech died with the cities, towns were isolated, and the countryside is still lousy with monsters. The world now needs explorers, researchers, and warriors, good people willing to beat back the darkness, despoil ruins, fight monsters, save princesses, and restore the world for humanoids everywhere.

But who, I wonder, would dare enter the dangerous wilds for gold and glory?

:: looks directly at the PCs ::

Who??

Next time: Who are we? Why are we here?

Part 1: Intro to Sword World/Thumbnail History of Raxia
Part 2: Races and Classes
Part 3: Combat
Part 4: Gods and Spells
Part 5: Fellows
Part 6: Guilds and Monsters
Part 7: Conclusion

Not an update

March 9th, 2022

Hey, I wonder if the Ruby tag works in this here word (some) processor (gizmo).

Edit: Ha ha! Furigana (weeb crap) in English!

Alternate Fellowship campaigns

June 3rd, 2021

I’ve recently really REALLY gotten into Fellowship 2nd Edition, a PbtA-adjacent tabletop RPG published by Liberi Gothica Games. It’s fantastic and you should look at it. I hereby offer this post to the world to document just how obsessed I’ve become with it. Sorry. I can’t guarantee I’ll never do it again.

Super Mario Bros movie (1993)

Mario Mario: The Outlander (Alien World version)

Luigi Mario: The Squire (See the World version)

Daisy: The Heir (Lost Line of Kings version)

Toad: The Orc (Spawn of Darkness version)

Koopa: The Overlord (Generals: Lena, Iggy & Spike [who operate together in a Pair-like arrangement])
In the original version of this post, I considered Dinohattan to be The Empire. But on further reflection, Koopa’s plan to merge two dimensions means the story begins in a “peaceful” Brooklyn which is threatened by his schemes. Classic Overlord behavior. Also the necklace is so obviously a Source of Power that it hardly bears mentioning.

Hololive EN (HoloMyth)

Gawr Gura: The Elf (Merfolk ver.)

Ninomae Ina’nis: The Angel (Messengers from Beyond ver.)

Calliope Mori: The Heir (Forgotten Lands ver.)

Takanashi Kiara: The Dragon (Dragon, Reborn ver., searching and replacing “dragon” with “phoenix”)

Amelia Watson: The Exile (Thief ver., with forbidden element “time”)

Yagoo: The Overlord (Generals: Enma, Jenma, J-Chad)
Alternate idea: YouTube is The Empire, and Hololive is the Rebellion. They have to garner the fellowship of the Beasts (Mio, Fubuki, Botan, Watame, etc), the Harbingers (Shion, maybe Moona), the Remnants (Ollie), the Orcs (Haachama), the Spoiled Selfish Babies (Luna), and various others to overthrow the DMCA and restore freedom and peace. Or PEACE!, in Calli’s case.

McDonaldLand

Ronald: The Collector (Living ver., flinging Fry Guys and McNuggets at his enemies)

Grimace: The Spider (Well Armed ver.)

Birdie: The Angel (Eyes That See Truth ver.)

The Hamburglar: The Halfling (Mischievous Trickster ver.)

Mayor McCheese: The Overlord (Generals: Officer Big Mac, Mac Tonight)

Project: F • R • I • E • N • D • S

Ross: The Shattered (Crystalline ver.; he was ON A BREAK!)

Phoebe: The Beast (Mammalian ver.; a smelly catgirl)

Joey: The Spy (Fatale ver.; how YOU doin’?)

Monica: The Squire (For Your People ver.; keep them safe, keep them healthy, but most of all, keep them clean)

Chandler: The Construct (Steel and Wire ver.; could he BE any more robotic?)

Rachel: The Devil (Lying Snake ver., obviously)

Social security

October 31st, 2018

I’ve added an SSL certificate to my site just to see how easy it is. Pretty easy, as it turns out.

First my site, then the world. Bang *hiss* the worrrld.

Project Gutenberg: Let’s see what this does

August 4th, 2018
Why, you’ve had a wonderful life, George …

I’m trying something braaaand new called Project Gutenberg, which is a new WordPress plugin designed to replace the old editor. I don’t really have anything amazing to say this time around.

Unlike every other post, of course, which are edge-of-seaters.

Merry Father’s Day!

June 17th, 2018

My father died when I was an infant, and I have no children of my own, so Father’s Day has always been a kind of black box to me. I’d usually end up celebrating it with my mother as a sort of secondary Mother’s Day, with less candy and more tools and garden implements.

Growing up without a dad is, I suppose, less traumatic than growing up without a mother. Dads were the breadwinners when I was growing up, so they were naturally less involved in their kids’ upkeep. My life just took that to an extreme. I never knew what I was missing so I never really missed it. Nobody ever made fun of me or anything. It was just a fact of life.

I guess what I’m wandering around to say is that Father’s Day is about the only secular holiday I’ve never celebrated. Much like Father-Son Day or Take Your Father to School Day, I was on the outside looking in.

If you have a father, or if you are a father, Father’s Day is most likely a real thing for you. If you’ve ever once had a good day with your father or children, cherish it. There are people who will never get to.

Whee lookit me I got hacked!

July 7th, 2017

Anyone who’s been to my site recently (all three of you) will note that a couple of posts mysteriously vanished. That’s ’cause I had to restore to a less-than-recent backup, because apparently I got hacked by someone who really likes French porn.

At least it got me to update my site and change all my passwords. So thanks for that, French porn enthusiast hacker!

Other secret codes

December 6th, 2016

In light of the #PizzaGate scandal, we here at CCXP (The Only News Source You’ll Ever Really Need™) have compiled this handy list of secret code words. Now you too can bulk-search email leaks and discover the hidden truth about the world being flaunted right under your nose!

Code Word Hidden Meaning
Pizza Pedophilia
Pizza Pockets Ephebophilia
Steak Taking away people’s guns
Hamburger Racketeering
Taco Illegal dumping
Taco bowl Real estate fraud
Egg roll Prostitution
Scrambled eggs Dog prostitution
Mushrooms Like, shrooms, man
Bacon Sodomy
Turkey bacon Sodomy with a turkey
Falafel Bill O’Reilly
Sausage Lesbianism (though you’d think different, right?)
White wine White slavery
Red wine Communist slavery
Beer A specific form of prostitution involving women farting on cakes for money (cf. “the Heineken Maneuver”)
Toad in the hole Literally what it says
Venezuelan donkey show Needlepoint
Arby’s Scat play
Chimichanga Deadpool reference
Pretzel Self-69’ing
Pretzel with mustard Self-69’ing with mustard
Salted pretzel Tax fraud
Früsengladje The Aristocrats!

My doggie died

July 23rd, 2015

I know it’s not really news that interests anyone but me, but our 15-year-old puppy Gretchen passed away last week and I’m really bummed about it.

She was a gorgeous black-and-tan German shepherd mix (mixed with a terrier, I think, or some other digging dog, based on the number of ankle-snapper divots she put in the back yard). We had one big health issue with her six years ago which ended when a surgeon removed a mass the size of a softball from her liver. She was fine after that (besides some arthritis) until about two months ago when she decided to stop eating. We changed foods, which helped for a while, but two weeks ago she had gone so obviously downhill that we took her to the vet. That’s where we learned she was suffering from severe kidney failure.

We tried a few things still, in hopes it would perk her back up. The vet gave her an infusion which didn’t really do much except make her pee uncontrollably. She continued to decline to the point where she wouldn’t stand up on her own accord. Donna in particular saw that Gretchen was miserable, and tired, and probably in pain. So we talked with the vet and decided it was time to put her to sleep.

Neither Donna nor I ever had to make that decision before. It’s something I’ve been dreading since Donna brought this little black puppy with too-big paws home from school 15 years ago. I’ve had dogs before, much earlier in my life, and when they died it hurt so much I semi-convinced myself that I wouldn’t put myself through all that again. But here she was, and she was too cute to say no. I fell in love right then and it only grew over the subsequent years. Oh sure, she barked under the bedroom window until 5 a.m. a few times, and dug up Donna’s garden, and broke a few things, and chewed up a few more things, and had a tendency to jump all over people (especially with muddy paws). But we loved her, and we loved her so much that in the end we let her go rather than let her continue downhill in pain and confusion and malaise.

It hurts. I can’t lie. I know some day it’ll be better, but right now it’s a spike through my mind.

Good night, pup. Good girl.

ATTN: THE U.S. GOVERNMENT:

October 24th, 2013

Making big web sites is very, very difficult and they can’t be pooped out in a couple weeks.

Okay bye.