RPG Review: Atma, a Roleplaying Card Game
Wednesday, August 26th, 2026As part of my ongoing series of game reviews sparked by fiscal irresponsibility, today we’re looking at Meromorph Games’ Atma, a Roleplaying Card Game.
As part of my ongoing series of game reviews sparked by fiscal irresponsibility, today we’re looking at Meromorph Games’ Atma, a Roleplaying Card Game.
Earlier in my “career” as an “reviewer,” I looked at some tiny, rules-light games that had less-than-stellar tips on how to GM systems based on descriptors and moonbeams. It’s always felt to me that only providing one or two paragraphs of “here’s a prompt, roll with it, GLHF” is a disservice to new or casual […]
For Part One, clicketh yon linketh. The Gamemaster (2020, Documentary) We get two long skinny pages about how to be a GM. It’s almost exactly like every other “how to GM” section in the universe. The only unusual tool introduced here is the Countdown Roll. If something big is going on in the background (NPCs […]
The Two Little Mice guys (Household, Outgunned, etc.) are at it again. Twilight Sword is what happens when an RPG designer plays Breath of the Wild and grabs their screen like Bill Gates in Pirates of Silicon Valley, screaming, “I WANT THIS!” Twilight Sword is published by Free League Publishing. It came out literally a […]
If you’ve just bumbled in here and wonder what the what, check out Part One here. You’ll get back here eventually. The Summing-Uppening Zoom zoom zoom in the boom boom The Past, Extracted While writing this review, I’ve done some research online to see what other people think of Nimble. The response is varied. The […]
If Bing wants you to start reading on this page, pop on over to Part One instead. Thank you for flying CCXP Air. Game Master’s Guide You can’t have your pudding if you don’t have a GM All right, entering the home stretch. The GM’s Guide is the longest book in the Nimble trilogy, so […]
If this is where you’re starting, check out Part One here instead. See you back here soon! Heroes, Part Three: Magic & Mayhem, Part Two: Jedi Academy Songweaver Songweavers have been gifted with the ineffable power of music by a muse or a god or something. They’re … they’re bards. They’re pretty much bards. They […]
Are you starting here? You shouldn’t. Check out Part One instead. Heroes, Part Two: Magic & Mayhem Mage Masters of the elephants elements, Mages are all about those spells. Gimme them spells. Spells! So many spells! Aahahahaha! They start with 10 HP and a d6 Hit Die. They’re proficient with cloth armor and blades, staves, […]
If Google decided this was where you should start, it’s wrong. Check out Part One here. Heroes Dibs on Masi Oka … okay, fine, I’ll be Greg Grunberg again Okay, I lied. I was going to move on to the GM’s Guide, but controversy erupted after my review of the Core Rules. So let’s start […]
Nimble is a D&D-5e-alike-but-not-really-but-sorta-but-nah-unless? developed by Evan Diaz and the creatively named Nimble Co. Nimble started out in 2023 as a D&D 5e hack (now known as “Nimble 5e”), but came into its own as a full-fledged system in 2025 (sometimes referred to as “Nimble 2,” though that’s not what they call it themselves). The […]